Gust Of Wind 5e

Gust of Wind is a spell thats available as of level 2 with a castingtime of 1 Action for DD 5e - Read up on all the spells on DND-Spells Dungeons and Dragons 5e - Spells Tools Spell cards Spellbooks.
Gust of wind 5e. The creature which starts its turn within the line then it must be succeeded on a strength saving throw otherwise its pushed 15 feet far from you in a particular direction which has following the road. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away. V S M a legume seed Duration.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. Gust of Wind 5e For the duration of the spell a 60-foot-long 10-foot-wide gust of wind blows from you in the direction you specify. Gust of wind was an evocation or alteration spell that produced a strong wind capable of knocking over or even blowing away small creatures47 1 Effects 2 Components 3 History 4 Uses 5 Appendix 51 See Also 52 References The caster produced a powerful gale from their person with a wind speed of around 50 miles 80 kilometers per hour and running in a narrow line directed where they faced.
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spells duration. Each creature that begins its turn in the lane must make a power save and a failed save is pushed 15 feet away from the wind direction. Self 60-foot line Components.
A gust of wind cant move a creature beyond the limit of its range. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line. The gust disperses gas or vapor and it extinguishes candles torches and similar unprotected flames in the area.
A line of Strong Wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spells Duration. You can do this even if there is no one present you are aware of. The force of the gust automatically extinguishes candles torches and similar unprotected flames.
Self 60-foot line Components. RAW gust of wind does not need someone present. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away.